Start as for Rounds Widdershins but as for Half Rounds strike sticks on the fourth beat of the fourth bar and reverse direction and dance back to place. All strike sticks on the fourth beat of the last bar.
Half Rounds Widdershins
in Moves
Start as for Rounds Widdershins but as for Half Rounds strike sticks on the fourth beat of the fourth bar and reverse direction and dance back to place. All strike sticks on the fourth beat of the last bar.